A simple implementation of the PageRank algorithm

This is an algorithm used to rank web pages, for example when you perform a search on Google.

What can you do ?

You can create nodes (websites) and add links between them (representing a website pointing to another one).

What is the goal ?

The arrangement of nodes and links represents a web structure. You can press "Generate" to obtain the three highest-ranked websites in the current web structure.

How does it work ?

The algorithm ultimately consists of finding the eigenvector r associated with the eigenvalue 1 of the matrix A.

The matrix A is constructed using the matrices P, Q, and C. The matrix C describes the links between websites. The matrix P is built so that each of its columns sums to 1.

Then, the matrix A is obtained by interpolating between the matrix P and a matrix where all components are equal to 1 divided by the number of nodes, using the parameter α. This parameter represents the probability of following the natural links between websites. We choose α = 0.85.

The tolerance parameter determines how precise the solution needs to be for the vector r (the eigenvector associated with the eigenvalue 1 of matrix A). The vector r contains the score assigned to each website: the first component corresponds to the score of the first website, and so on.

InfoIn game
Updated 14 days ago
Published 22 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
AuthorElephando
GenreEducational, Simulation
Made withGodot
TagsGodot, pagerank, science
ContentNo generative AI was used

Download

Download
PageRankWindows.zip 28 MB
Download
PageRankLinux.zip 22 MB

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